Dead Character File: The graphic file used for dead battler.Character File (Override): Used mainly for enemies or to override actor default map graphics.Attack Animation: The animation to play for normal attack, animation one (1) is used if left at zero (0).TBS Layer: Priority Type of the battler.Base Move Range: The default move range before any modification.When the list of options show up, select "Edit as Text." which will show the UI data as copy-able text:Ĭopy the text and paste it in the text edit of your own project to copy the UI.īelow is an explanation of the general configuration settings. You can copy over the demo project UI if you do not want to remake UI from scratch (This is also cross platform MV/MZ) You may notice that on loading the plugin, all window values are set to 0/1. Helpful plugin commands (MZ) and simple script calls (MV/MZ).Error catching to help guide SRPG setup such as in the case of using non-configured battlers.Utilize the map or the battle scene for battle actions.Very little note tag usage, configure actors, classes, skills, items, enemies, maps straight from the plugin itself.Special SRPG status effects such as Knockback, Suction, Swap and Teleport (Random).Player can setup map placement presets for battlers.Player given free placement of battlers, can also force battler placement.Unobstructive design, the maps used for TBS battle can be used as regular maps.Easy creation of Hybrid SRPG/RPG gaming experience.
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